"Artificial intelligence game making tools make the impossible possible.
Making Short Video nowadays is increasingly inseparable from these tools. Especially creators who want to create game content cannot do without them. Why do you say that? Because game videos are much more complex to produce than ordinary videos.
In the past, if you wanted to make a game commentary video, you had to record the screen first, then edit it, and also add subtitles and special effects. After this process is completed, it will not be possible to complete it in an hour. Moreover, if you are not familiar with editing, the effect can easily overturn.
What now? With artificial intelligence video game making tools, these troubles can be saved. You just need to import the game screen, select a template, and generate a video with one click. It can even automatically generate commentaries and match them with appropriate background music.
Recently, I have noticed that many game bloggers are using this kind of tool. For example, there is a blogger named "Game Expert" who used to only post one video a day. Now after using the tool, three items can be updated steadily every day, and the quality is higher than before.
The core advantage of this tool is efficiency. It helps you automate repetitive tasks and gives you more time to think about the content itself. For example, you can focus on how to tell the game story well, rather than worrying about how to edit more smoothly.
Of course, not all tools are reliable. There are many such tools on the market, but some of the functions are very useless and are more troublesome to use. How to choose? There are two key points.
First, look at its template library. There are many types of games, and the template library of tools must be rich enough. For example, some tools are specifically for MOBA games, while others are more suitable for role-playing classes. You have to choose one that matches your content.
Second, look at its intelligence level. Some tools claim to be "smart", but in fact only simple replacements are made. A really good tool that can understand your needs and automatically adjust the picture and sound effects. For example, if you choose a tense game clip, it should automatically match fast-paced music.
I also found one detail. Many tools support multi-platform export. This means that if you make a video once, you can simultaneously publish it on platforms such as Douyin, Fast Hand, and Station B. This is simply a time-saving artifact for creators.
However, no matter how good a tool is, it is not everything. Some creators rely too much on tools, resulting in uniform content. For example, in game commentary videos, the commentaries are all generated by tools and sound fake. The audience was annoyed by this and would not watch it again.
Therefore, when using tools, you have to make your own adjustments. For example, after the commentary is generated, polish it yourself. Add a little personal style to make the video more realistic.
There is one more point to note. The game screen itself is important. Tools can help you optimize editing, but they can't get a good picture, and no matter how good the tool is, it's useless. For example, when you record a screen, the picture is stuck and the sound and picture are out of sync. Even if the tool automatically repairs it, the effect will be limited.
Recently, I have also seen some new ways to play it. Some creators use tools to generate game videos and then manually add some interactive elements. For example, insert a vote in the video and let the audience choose what game to play in the next episode. Tools cannot do this kind of interaction, but the effect is very good.
Overall, artificial intelligence video game making tools are a good helper. It can help you save time and increase efficiency. But when using it, you have to use your brain and don't let it become something that constrains you.
These tools are becoming more and more popular nowadays, and many teams are trying them. For example, there is a studio called "Game Factory" where five people used to make ten videos, but now three people can do it. Moreover, because they are more efficient, they can try more ideas.
In the future, such tools will become smarter. For example, some tools can now automatically identify key plots in games and automatically generate transitions. In the future, even the commentary may be automatically adjusted according to your game style.
But no matter how the technology changes, the core is still the content. Tools just help you get the repetitive work done, and you have to rely on yourself for the rest. For example, how to tell a game story well and how to make the audience find it interesting. These tools cannot help you.
So, if you want to use this kind of tool, think clearly about your needs first. Do you want to save time or improve content quality? Different goals have different tools chosen.
, a little. Tools are dead, people are alive. Don't let tools limit your creativity. Use it well, it will help you save effort. If you don't use it well, it will drag you down. "


